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May 28th, 2013, 23:59 Posted By: wraggster
Consumer rights should be kept at the forefront of any proposed change to the pre-owned games model.
That’s according to one impassioned user of forum NeoGaf who has posted a wonderfully succinct and compelling defence of the pre-owned games model.
“You admit you only hold this view because of the detrimental effects (you think) are impacting the industry,” the poster wrote in response to another user who seemed to suggest that pre-owned was a damaging force in the games industry.
“You are asserting that a fundamental aspect of property rights and consumer rights as it has existed since the beginning of trade should be adjusted and recodified on a per-industry basis, not because it's inherently bad or unethical, but just because you think it's a threat to the industry's health. Which means you are essentially arguing for protectionism for corporations – consumers are free to exercise their consumer rights only up to a certain point, but if that free exercise is perceived to threaten the viability of the industry, then their rights must be limited in order to save the industry.
“I don't think I can put into words my disgust at this demeaning display of groveling at the feet of your game developer overlords. Even a die-hard laissez-faire capitalist would not be so subservient, because even a capitalist would accept that sometimes industries die and that's the way the world works.
“As much as I enjoy games, there is no inherent good in this industry. The ends do not justify the means here; there is nothing that makes the gaming industry inherently worthy of preservation, not to the point that would justify carving out a special exemption for them where used games are somehow magically not OK when they are OK for every other packaged good on the planet. Just because your favoured set of content producers couldn't properly adapt does not justify rewriting the rules of what ‘property ownership’ means and fundamentally removing the ability to preserve, inherit, pass on, lend, and share its products.
“The industry does not come first; consumers do.
“I have no sympathy for an industry that cannot properly stumble its way around a viable second-hand market like every other mature industry in the world. Sometimes your old product just isn't good enough, and the way you solve it is by making a better product, not by forcing consumers to adapt to your archaic and myopic business model with your dying breath.
“If this industry can't find a way to make money off the primary market – even with DLC and exclusive pre-order content and HD re-releases and map packs and online passes and annualized sequels and ‘expanding the audience’ and AAA advertising and forced multiplayer – then, if I may be so blunt, **** it. It doesn't deserve our money in the first place.
“If this industry can't find a way to make money off
the primary market – even with DLC and exclusive
pre-order content and HD re-releases and map packs
and online passes and annualized sequels and
‘expanding the audience’ and AAA advertising
and forced multiplayer – then, if I may be so blunt,
**** it. It doesn't deserve our money in the first place."
“If an entire industry has its head so far up its ass, is so focused on short-term gains, and has embraced such a catastrophically stupid blockbuster business model in the pursuit of a stagnant market of hardcore 18-34 dudebros that it thinks it has no choice but to take away our first-sale rights as its last chance of maybe, finally, creating a sustainable stream of profits, then it can go to hell. It doesn't need your protection, it needs to be taken out back and beaten until it remembers who its real masters are.
“I especially have a hard time having any sympathy because so many of the industry's problems are of its own making. They chose to focus on shaderific HD graphics over long-lasting appeal and gameplay; they chose to focus on linear scripted cinematic B-movie imitations that were only good for one playthrough instead of replayability and open-ended design; they chose to pour so much money and marketing into military porn and fetishized violent shootbang Press A to Awesome titles, exactly the kinds of games that hardcore gamers, the most likely gamers to trade in games quickly were prone to buying and reselling; and perhaps most galling, they chose to give Gamestop loads of exclusive pre-order bonuses while they knew exactly what Gamestop would say to those customers once in the store.
“They kept making insanely lavish and nonsensical displays of spectacular whizz-bang, despite that being exactly the kind of game most susceptible to trading after one week because there was nothing left to do with it. And now they're discovering that putting so many insanely expensive eggs into one fragile and easily breakable basket is maybe not the most sustainable business model ever.
“So forgive me if I find myself not caring one bit when the industry complains that it's just so hard to sell six million copies of Gears of Medal of Battle of Uncharted Angry Dudes VII in the first week and that's why they need to take away used sales for the entire platform. No, the problem isn't at this end.”
http://www.mcvuk.com/news/read/one-g...-owned/0116238
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May 28th, 2013, 23:54 Posted By: wraggster
While Wayland/Weston 1.1 brought support to the Raspberry Pi merely a month ago, work has recently been done to bring true hardware-accelerated compositing capabilities to the RPi's graphics stack using Weston. The Raspberry Pi foundation has made an announcement about the work that has been done with Collabora to make this happen. X.org/Wayland developer Daniel Stone has written a blog post about this, including a video demonstrating the improved reactivity and performance. Developer Pekka Paalanen also provided additional technical details about the implementation."Rather than using the OpenGL ES hardware, the new compositor implementation uses the SoC's 2D scaler/compositing hardware which offers "a scaling throughput of 500 megapixels per second and blending throughput of 1 gigapixel per second. It runs independently of the OpenGL ES hardware, so we can continue to render 3D graphics at the full, very fast rate, even while compositing."
http://hardware.slashdot.org/story/1...e-with-wayland
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May 27th, 2013, 22:21 Posted By: wraggster
Techcrunch takes a look at why so many people seem to make fun of Google Glass. From the article: 'Google Glass isn't even on sale yet and there is already a noticeable backlash against Google's first experiment in wearable computing. It's odd to see a product that was greeted with so much hype a year ago endure the love-hate cycle so quickly – even though there are only a few thousand units in the wild. Sure, we've done our share to popularize "glasshole" as a way to describe its users, but the backlash seems to go beyond the usual insidery tech circles.
http://tech.slashdot.org/story/13/05...h-all-the-hate
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May 26th, 2013, 01:46 Posted By: wraggster
Codemasters has announced a new SKU for racer Grid 2 – and we guarantee you it’s not what you expected.
The GAME-exclusive Grid 2 Mono Edition comes with a number of extras. As well as the copy of the game it also includes a real racing helmet, race suit, boots and gloves. Oh, and a PS3. Did we mention the day at the factory of supercar manufacturer BAC? That’s included too.
Anything else? Well, there is only one copy available. Is that it? No. It also includes the BAC Mono supercar. An actual real racing car.
And it costs £125,000.
The BAC Mono is a British-made road-legal supercar constructed from carbon fibre and packing a 2.3 litre 280bhp four cylinder engine that does 0-60mph in a spine-snapping 2.8 seconds. That’s just 0.1 seconds slower than a 2006 Bugatti Veyron and 0.4 second faster than a Ferrari Enzo.
It’s no surprise that Grid 2: Mono Edition has been named by the Guinness Book of World Records as the most expensive video game currently available.
“BAC is immensely proud and excited at the release of GRID 2: Mono Edition; a game which offers an opportunity for one lucky person to own a truly unique supercar,” BAC Mono product director Neill Briggs stated.
“Codemasters has developed a stunning game which focuses on delivering the ultimate driving experience and Mono is the ultimate expression of this, in both the real and virtual worlds.”
Grid 2 is out on May 31st.
http://www.mcvuk.com/news/read/125-0...o-game/0116133
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May 25th, 2013, 01:25 Posted By: wraggster
There's big, then there's really big, and then there's colossal, which might be a good word to use when describing a near 46,000-pound Lego X-Wing that made a triumphant debut Thursday in New York's Times Square. The full-size replica, about 42 times the size of the Lego Star Wars X-Wing set available on store shelves, celebrates the debut of Cartoon Network's The Yoda Chronicles, which premieres on May 29 at 8 p.m. It took a small army of 32 Lego master builders, housed in a facility in the Czech Republic, to build the 45,980-pound, or 23-ton, Lego ship. It stands 11 feet high and 43 feet long, and contains more than 5 million Lego pieces.
http://idle.slashdot.org/story/13/05...est-lego-model
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May 25th, 2013, 01:15 Posted By: wraggster
The traditional development and distribution models of triple-A titles are broken, says the former CCO of Trion Worlds.
Speaking to Massively, Scott Hartsman said the industry was approaching the point where triple-A projects need to be of blockbuster quality to sustain everyone in the game production ecosystem.
He said this included the developer, publisher, manufacturing, physical goods cost, distributor, retailer and in some cases the platform holder.
Hartsman stated that given fewer studios are capable of competing in the triple-A market due to the high development costs, many companies were pulling out of the sector altogether.
He went on to argue that the biggest start-up successes have often been outside of the traditional triple-A console market, such as Mojang, Supercell and Riot, given the variety of other platforms and routes to market now available to developers and publishers.
http://www.develop-online.net/news/4...t-model-broken
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May 24th, 2013, 00:11 Posted By: wraggster
Jeremy Parish can't help but notice philosophical differences between Microsoft and Nintendo
[h=3]Microsoft[/h]microsoft.com
[h=3]Nintendo[/h]nintendo-europe.com
Even though Microsoft's mantra for its Kinect motion-tracking peripheral has always been, "You are the controller," and even though Kinect is a mandatory feature of the newly revealed Xbox One, the old-fashioned buttons-and-thumbsticks gamepad won't be falling by the wayside in the coming generation. Quite the contrary. While the company only briefly touched on the new system's controller in its hour-long console unveiling yesterday, the latest iteration of the Xbox gamepad dominated its behind-the-scenes follow-up demonstrations for assembled members of the press.
While some view the presence of both Kinect and a traditional controller in the same package as a symptom of Xbox One's uncertain focus -- is it for hardcore gamers? Casual players? Both? Neither? -- for dedicated fans the new pad offered one of the few concessions Microsoft seemed willing to make toward its core audience. Amidst exhaustive talk of instant-on television and fantasy football, the Xbox One controller offered reassuring familiarity. Microsoft may not have had much to say about gaming yesterday, but with an interface like this in the works, video games clearly remain a basic pillar of the Xbox brand.
"Where Microsoft prides itself on its cutting-edge design and testing systems, Nintendo happily shows off a comically primitive starting point instead"
Xbox One's gamepad also neatly embodies Microsoft's philosophy of perfection through refinement... usually from a starting point that's anything but perfect. As with so many of the company's ventures, their first controller was a mess: The original Xbox shipped with a massive slab of plastic that most gamers found nearly unusable due to its girth and bulk. While that oversized design has its fans (they affectionately refer to it as "The Duke"), Xbox One's gamepad follows a line of evolution from the downscaled Xbox Controller S and through the Xbox 360's wireless controller.
In fact, Xbox One's gamepad resembles nothing so much as a sleeker, slightly more angular take on its predecessor. They're almost exactly the same size, have incredibly similar contours, and use nearly identical button layouts. The fine details make the difference: The seams of the plastic shell have been relocated to the angular joint between front and back, the trigger buttons feature moderate force-feedback (potentially an interesting feature, though mostly just distracting in the barely interactive PC-based demos Microsoft had on display), and the battery bulge has been integrated cleanly into the case. The biggest improvement definitely comes in the D-pad, which was notoriously terrible on 360. Now, the internal mount for the D-pad has been moved closer to the surface, so it handles tightly and -- one assumes -- more responsively.
What I found most interesting about the Xbox One gamepad, however, wasn't a feature of the system itself but rather the process through which it's been designed. Microsoft has developed a rapid iteration process for the controller design (and the case as well) with the use of CAD software and 3D printers. Rather than taking the old approach of carving pieces meticulously and slowly revising their design, the hardware team can throw together several concepts on the computer and send them immediately to their 3D printer to test. Daily iteration and prototyping is now a part of the Xbox design process. It's an impressive process to behold, and it's borne obvious fruit in the form of a genuinely excellent controller.
This high-tech development process makes a particularly fascinating counterpoint to Nintendo's prototyping process for their Wii U controller. In an Iwata Asks roundtablepublished last fall, the company's president had a good laugh with his hardware team about their own process. Rather than making use of high-end plastic fabrication, the Wii U controller prototype involved cardboard mockups:
http://www.gamesindustry.biz/article...t-and-nintendo
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May 23rd, 2013, 01:27 Posted By: wraggster
In an E3 conference not so far away, EA will offer a first look at its upcoming Star Wars games. The ink has barely dried on the exclusive contract with Disney in the wake of LucastArts' demise, but with next-gen consoles around the corner, it's no surprise EA is keen to offer a glimpse of what's to come.
The news was spilled on EA's The Beat blog by Labels President Frank Gibeau, who name-checked Battlefield 4, EA Sports games, and the Need for Speed franchise as part of the company's E3 showcase of next-gen games.
Around the time the post went up, Need for Speed's Facebook page uploaded a new screenshot (below the break) of what's very likely the next game in the racing series. The shot was tagged with the description "Have no rules, show no mercy."
The screenshot completely negates any possibility of it, but we're gonna call it anyway. At E3 next month, prepare to meet Need for Hyperspeed. You heard it here first.
http://www.joystiq.com/2013/05/22/ea...s-plans-at-e3/
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May 22nd, 2013, 23:38 Posted By: wraggster
Summon Night 5 knocks Tomodachi Collection off the top spot
This week it was no change in the hardware charts, but a brand new number one on the software chart for Namco Bandai with Summon Night 5 for the PSP.
Hardware sales fell across the board but the 3DS XL still managed 24,123, more than enough to keep it ahead of its nearest rival, the original 3DS, by more than 10,000 units.
- 3DS XL - 24,123 (Last week - 33,351)
- 3DS - 13,001 (16,412)
- PlayStation 3 - 10,948 (12,793)
- PlayStation Vita - 10,931 (12,331)
- PSP - 6,524 (6,360)
- Wii U - 6,037 (7,974)
- Wii - 1,143 (1,506)
- Xbox 360 - 349 (485)
There were two new entries in the top five on the software chart, with a new number one and PS3 game Muv-Luv Alternative: Total Eclipse debuting at five.
- [PSP] Summon Night 5 - 105,511 (New entry)
- [3DS] Tomodachi Collection: New Life - 63,055 (Lifetime sales -925,108)
- [3DS] Luigi's Mansion: Dark Moon - 20,304 (712,225)
- [3DS] Animal Crossing: New Leaf - 16,492 (3,217,351)
- [PS3] Muv-Luv Alternative: Total Eclipse - 12,373 (New entry)
http://www.gamesindustry.biz/article...apanese-charts
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May 22nd, 2013, 22:52 Posted By: wraggster
Lightwater Valley theme park in Yorkshire will officially cut the ribbon on its Angry Birds Activity Park this weekend, having briefly opened the new attraction to schoolchildren for a trial run just yesterday.
The new area spans 30,000 square feet, and features indoor and outdoor areas in order to be attract business all year round.
Dan Mitchell, director of location based entertainment, Rovio, said: "We are very excited to have an Angry BirdsActivity Park at Lightwater Valley. It has been a great partnership with everyone involved, and we are all looking forward to the opening for our fans from the UK and abroad. We feel that the birds have really found a great new home here."
Allan Leech, CEO of Lightwater Valley Attractions, added: "In 2012 Angry Birds was the most popular paid-for app on Apple’s App Store, so when we were looking at a £1 million investment in creating a new attraction here at the park it was clearly a popular choice. We are already seeing an increase in advanced ticket sales and anticipate making a £2.5 million impact to the region’s economy over the next five years."
Rob Hetherington, national development manager for Angry Birds at equipment manufacturer Lappset UK, continued: "It has been very exciting to build the largest Angry Birds Activity Park in the country. The parks are a healthy way for the whole family – from toddlers to grandparents – to enjoy the hugely popular Angry Birds theme. Lappset is very keen to encourage people to get outdoors and get moving and if you can enjoy yourself while doing so, then all the better."
http://www.mobile-ent.biz/news/read/...raction/021417
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May 21st, 2013, 00:35 Posted By: wraggster
LG's got quite a bit in store for us this week at SID's annual display exhibition in Vancouver. In addition to that 55-inch curved OLED TV we first heard about last month, the company will be demonstrating a very nifty 5-inch OLED panel. Created for mobile devices, the display is constructed of plastic, making it both flexible and unbreakable -- certainly a welcome quality when it comes to smartphone design.
Also on display will be 5- and 7-inch HD Oxide TFT panels. That first size features a bezel that's just 1mm wide, enabling a borderless frame when installed in smartphones. Both displays are lightweight and consume less power than their traditional equivalents. Finally, LG will have a 14-inch 2560x1440-pixel laptop panel on hand, along with LCDs designed for use in refrigerators and automotive dashboards. We'll be live from the SID show floor later this week -- check back for our hands-ons with all of these new LG panels, and quite a bit more.
http://www.engadget.com/2013/05/19/l...flexible-oled/
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May 20th, 2013, 23:09 Posted By: wraggster
A new company launched the foc.us headset, which shocks your brain with electricity in order to make you a better gamer.
The headset serves up transcranial direct-current simulation (tDCS) – a form of neurosimulation that transmits current to certain areas of the brain.
While tDCS was originally developed to help patients with brain injuries, it is believed that when used on healthy adults, tDCS can increase cognitive performance on a variety of tasks.
With the latter in mind, mechanical engineers Michael Oxley and Martin Skinner believe this neurosimulation can boost video game prowess for the ‘ultimate gaming experience’.
The idea is that a gamer wears the foc.us headset for 5-10 minutes before a gaming session, not during it. tDCS is supposed to stimulate areas of the brain to enhance things such as problem solving, memory and coordination, although these claims haven’t been officially proven yet.
The foc.us headset will set you back £179 and the company is planning to ship the product in July.
If you’re interested in zapping your brain cells in the hope of finally destroying your gaming nemesis, you can find out more at order.foc.us.
http://www.pcr-online.biz/news/read/...erience/030988
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