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June 3rd, 2013, 22:58 Posted By: wraggster
US retailer likely to see busy trade-in period at launch of new hardware
[h=3]GameStop[/h]gamestop.com
Consumers trading in current generation games and hardware for the new Xbox One and PlayStation 4 consoles will generate almost $2.5 billion in credit at GameStop.
That's according to Colin Sebastian at Baird Equity, who met with GameStop management last week to discuss diversifying sales through the pre-owned market, as well as growth in the mobile sales business.
Microsoft's public-facing message on the Xbox One's support for used games has lack clarity, with an expectation that those who buy games second-hand will have to pay a significant activation fee, which could also apply to borrowed or rented games.
Whether new policies will disrupt traditional retailers remains unclear at this point, although GameStop does have leverage with Microsoft - it's responsible for 50 per cent of Xbox 360 sales in the US, boasts a member base of 30 million people and 24 million consoles in its successful Power Up rewards program.
"Used inventory tends to increase into platform launches, and we estimate that GameStop could create nearly $2.5 billion in credits for consumers upgrading to new platforms," suggested Sebastian.
Shares in GameStop have fallen roughly 14 per cent since the lack of clarity on used games following Microsoft's Xbox One reveal. More visibility on second hand policies from Microsoft and Sony is expected at E3 next week, but in the meantime "shares will likely remain choppy near term from headline and sentiment risks".
GameStop has also indicated that mobile device sales account for 10 per cent of operating income even with a limited roll-out across stores, and the mobile market is a multi-billion dollar long-term opportunity for the retailer that will help offset some decline in used games.
http://www.gamesindustry.biz/article...it-at-gamestop
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June 3rd, 2013, 22:46 Posted By: wraggster
The tidal wave of new games announcements that characterise every E3 is very exciting, isn’t it?
Well damn you because it’s Monday and we don’t like Mondays so we’re buggered if we’re going to let you sit there and be all excited and happy while we stare into the dregs of our coffee mugs pondering how exactly we are to end the suffering once and for all.
That’s why we’ve compiled a list of games that most of us have forgotten. Games that maybe someone, somewhere once thought “yeah, I quite fancy that”. Who knows, maybe some of you even went out and bought them… only for the experience to evacuate their consciousness completely upon completion in much the same way that a dodgy chicken phall might exit one’s innards the morning after
Let this be a reminder – not all games deliver on their promises. Happy Monday!
Band Hero (Activision)
What actually distinguished Band Hero from Guitar Hero, because surely that also featured bands? We’re not even interested enough to look it up on Wikipedia.
Wheelman (Ubisoft)
This actually wasn’t too bad. It wasn’t especially good either, of course. And Vin Diesel remains an incredibly stupid name.
Lips (Microsoft)
This was the game was going to kill off SingStar, remember? Of course you don’t. SingStar, meanwhile, continues to make plenty of cash.
Wii Music (Nintendo)
Even the mighty Miyamoto can hurl out a stinker from time to time.
The Saboteur (EA)
Sort of alrightish open-world war game thing where you hid and stuff. We think.
Eat Lead: The Return of Matt Hazard (D3 Publisher)
Great idea. Woeful, woeful execution.
Legendary (Codemasters)
A success on not one single level. Next?
Dante's Inferno (EA)
This was alright, y’know. In an alternative universe where God of War didn’t exist this got four sequels.
NeverDead (Konami)
There’s actually no excuse for games that are this poor in this day and age.
BlackSite: Area 51 (Midway)
Again, kind of okayish in a sort of B-movie low-expectations kind of way.
Ninja Blade (Microsoft)
A rip-off of the already not that amazing Ninja Gaiden.
TimeShift (Sierra)
Good idea, thoroughly underwhelming execution. Had its visual flair focus-grouped to death.
Splatterhouse (Namco Bandai)
The relaunch that no-one ever, ever asked for.
Tony Hawk: Shred (Activision)
It takes quite something to kill off one of gaming’s real powerhouse IPs.
Shadows of the Damned (EA)
Some people will tell you this was really good. Mind you, lots of people will tell you the live-action Transformers films are really good.
Spore (EA)
Has any game ever promised so much and delivered so little? Hint – the answer is ‘no’.
Tom Clancy: End War (Ubisoft)
This had voice control and everything.
Lost Odyssey (Microsoft)
This was one of the games that was going to help Microsoft conquer Japan. Spoiler – Xbox never conquered Japan.
Stormrise (Sega)
No idea what this is.
The Club (Sega)
This, on the other hand, was great. Why did none of you buy it?
Fuel (Codemasters)
Deserts and bikes and sandstorms and stuff.
You're in the Movies (Microsoft)
A fitting punishment for those who were ever enthusiastic about Kinect.
Let's Tap (Sega)
A game that came with cardboard boxes. True story.
http://www.mcvuk.com/news/read/e3-th...gotten/0116497
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June 3rd, 2013, 22:00 Posted By: wraggster
Grid 2 was the top selling game at UK retail in the last week and Codemasters’ first number one since 2010, Ukie has confirmed.The new entry tops the charts despite selling 29 per cent fewer units that its predecessor in its launch week, which entered the charts at number two five years ago.Last week’s number one, Resident Evil Revelations, slides to number five with a week-on-week sales decline of 45 per cent.There’s only one other new entry this week – Insomniac’s Fuse, published by EA, limps into the top 40 at 37.The UK all formats chart for the week ending June 1, courtesy of Ukie/ChartTrack, is as follows. Week-on-week sales differences are in brackets where given, and reviews can be found through the links.1. Grid 2
2. FIFA 13 (+17%)
3. Dead Island: Riptide (-0%)
4. Far Cry 3 (+35%)
5. Resident Evil: Revelations (-45%)
6. Assassin’s Creed III (+10%)
7. Metro: Last Light (-40%)
8. Donkey Kong Country Returns 3D (-17%)
9. LEGO Batman 2: DC Super Heroes (+35%)
10. Tomb Raider (-0%)
http://www.edge-online.com/news/uk-c...akes-top-spot/
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June 2nd, 2013, 21:33 Posted By: wraggster
While the public decides how to deal with Google Glass-wearing cyborgs walking among us, there are already startups trying to add facial recognition to the device. That includes the MedRef for Glass app for Doctors and an API created by Lambda Labs that's on the way. Unfortunately, apparently due to privacy concerns, a post tonight by the Project Glass team says that it will not approve any app using the tech for release -- at least until it has some privacy protections in place. That's the same standard it previously said would need to be met before it added facial recognition to its own services.We've been listening closely to you, and many have expressed both interest and concern around the possibilities of facial recognition in Glass. As Google has said for several years, we won't add facial recognition features to our products without having strong privacy protections in place. With that in mind, we won't be approving any facial recognition Glassware at this time.
Without approval, we don't expect to see any standard apps with the API built-in, however with the headset's current wide open nature, we assume interested hackers will be able to get the software running if they so desire. So, how comfortable do you feel having a conversation with someone wearing Glass, considering third parties may add extra features even if Google itself is not involved? Check out the full statement from Google linked below, as well as a look at Lambda Labs from TechCrunch.
http://www.engadget.com/2013/05/31/g...ion-glassware/
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June 2nd, 2013, 21:27 Posted By: wraggster
Taking away our right to share games will solve none of the industry's enormous financial and business model problems; it may even make them worse
We're far from the end of the story regarding second-hand games and the next generation of consoles. Microsoft promises to have more information to reveal and implies that gamers will be placated by these further revelations; the only reasonable reaction to this nudge-and-wink follow-up to last week's public relations disaster is to raise an amused eyebrow and imagine the chaos within the company as they try to figure out exactly what the hell they're going to reveal when the time comes. Sony, meanwhile, may well be watching with some trepidation - it's entirely possible that the PS4 also restricts second-hand sales in some fashion. Sony has always said that PS4 will play second-hand games, but hasn't been drawn on detail regarding that stance - and the halo the company is presently wearing (no pun intended) will evaporate rapidly if it transpires that it's also planning such an unpopular move.
"An industry which thinks it's reasonable to wage war on perfectly normal consumer behaviour in this way is an industry that's seriously dysfunctional"
Stepping back to consider the wider picture, we're looking at a very bleak future for pre-owned or sharing of software. Steam is already the de facto platform for PC games, and it offers no second-hand sales channel and no method of sharing software with friends (and I mean that in the traditional "borrow my game" sense, not the euphemistic "sharing" as in piracy). iOS and Google Play games are locked to the user account. Now Xbox One (and possibly PS4) games will also prevent you from sharing games with friends and place hefty restrictions (and costs) on second-hand sales.
This isn't just going to impact on the racks and racks of second-hand games at game retail stores, it's going to have a major impact on gaming culture overall. It means no more buying a game and lending it to a friend when you're finished, or going halves on a copy of something both of you want to play. It means no more going over to someone's house and browsing their shelves for something to borrow - and by extension, removes a major impetus for many people to collect games in the first place. It means no more Lovefilm or other rental services for games, no more communal caches of games in the office that colleagues can dip into. Eventually, terribly sadly, it could even mean authorisation servers somewhere being turned off and an entire generation of games becoming inaccessible - a grim scenario but one which has already happened on a smaller scale with the switch-off of other DRM-backed systems.
There's little point in going into any huge depth about why this is all a bloody awful idea - suffice it to say that as a consumer myself, I don't think I'll be buying an Xbox One if its DRM system turns out to be as draconian, abusive and intrusive as it presently seems, and similar decisions by Sony would equally nix a PS4 purchase. Given that I've bought every console in every generation for almost 20 years, that's a fairly significant departure, but it's no idle chest-beating on my part. If you take out the ability to lend and borrow games, the process of sharing enjoyment and entertainment that's been at the heart of my gaming hobby since it began, I don't know that my time or investment in consoles is justified any more. It's terribly sad to think that key decision makers in our industry are now apparently of the impression that "social" in terms of prancing around like a drunken tit in front of a camera is the future of the medium, while "social" in terms of pressing a game box into a friend's hand with a gleam in your eyes and words of praise and enthusiasm on your lips is to be frowned upon and treated as criminal.
"The cost of developing AAA games has risen and will rise again, but the cost of marketing games has absolutely soared"
What's more useful is to ask how on earth we got ourselves into this position, because an industry which thinks it's reasonable to wage war on perfectly normal consumer behaviour in this way is an industry that's seriously dysfunctional. It's easy, and very tempting, to blame the avarice of publishers and platform holders. There's no denying that some of this market's biggest firms are - like so many modern companies - rather over-padded with MBA-toting examples of human mediocrity whose understanding of the creative industry they've joined is zero but whose capacity to string together meaningless corporate buzzwords into arcane incantations summoning forth utterly rapacious and awful business practices is practically limitless. This is not to say that creative and excellent business minds aren't also at work in games, but they're very outnumbered by sub-par chancers spouting corporate drivel, and as such this entire area of the industry effectively wears a giant "kick me" sign that lights up in bright neon every time something like the Xbox One reveal or an egregious abuse of IAP in a full-price game occurs.
Yet even if swearing about people with expensive suits, MBAs and not a jot of real wit or intelligence to share between them is cathartic, it doesn't actually get us to the bottom of the problem. The reality is that the crack-down on sharing and second-hand sales is part of a wider malaise. A wide swathe of high-end game development is struggling to pay the bills - that's a simple reality. The cost of developing AAA games has risen and will rise again as new consoles demand higher-quality assets and new technology R&D, but the cost of marketing games has absolutely soared - and as Square Enix' Yosuke Matsuda pointed out in a revealing statement this week, the cost of actually getting games into retail and sold through to consumers has also soared. Everyone poked fun at Square Enix' huge sales targets for games like Tomb Raider and Hitman: Absolution, but Matsuda's assessment of what happened to those games is sobering - as are the frankly enormous figures the company had to earmark for marketing and retail-related costs such as returns allowance.
This is reality; something is utterly broken at the heart of the AAA business. It's entirely possible to put a game on the market which sells millions of copies, easily covering its development budget, and still not make enough money to justify the outlay once you factor in all the other huge costs. Developers have always felt screwed when they looked at games selling millions of units while royalties failed to materialise thanks to the creative accounting methods many publishers borrowed from Hollywood. Now, publishers are starting to feel a similar pinch, as games which should have been a safe bet see their profits evaporate in a perfect storm of additional costs and revenue drains. The cost of making a game has risen a bit; the cost of getting someone to buy a game has risen a lot, and unless your franchise is a Call of Duty scale monster, the whole thing is looking increasingly unsustainable.
"Killing off the second hand market isn't going to earn the industry a moment's respite - if anything, it'll hasten the decline and death of the existing business model"
Is the answer to crack down on customers sharing games with friends? No, of course not; that's the frightened lashing out of a wounded animal. Is it to crack down on the second hand market? Again, no. There's absolutely no question but that companies like GameStop and GAME have spent the past decade rabidly gnawing on the hand that fed them, but this ill-conceived crusade against second-hand sales punishes consumers for the industry's own years-long failure to rein in the transgressions of its most cavalier and self-interested retail "partners".
Is there, however, a problem that needs a solution? Yes. The AAA business simply has to change; the existing model is broken and a new one needs to be found. Matsuda says that Square Enix is going to experiment with ideas like Kickstarter and Steam Greenlight, among others, in the hope of finding a new approach to creating games that makes financial sense. I'm not convinced that crowdfunding is a viable model for big publishers in the long term, but I'm absolutely convinced that something new needs to be tried. How games are funded, created, distributed and ultimately enjoyed is going to have to change radically in the next few years, or there simply isn't going to be a AAA market outside of a handful of established, ultra high-budget franchises. Killing off the second hand market isn't even going to earn the industry a moment's respite - if anything, I suspect that it'll hasten the decline and death of the existing business model. I don't expect that any company which isn't rethinking its AAA funding, development and release model to still be in business five years from now.
http://www.gamesindustry.biz/article...ess-innovation
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June 2nd, 2013, 01:11 Posted By: wraggster
Pundits tell us that the world of console video gaming is in dire straits, but recent collections of console video games have sold on eBay for tens of thousands of dollars. There are still a lot of video game disks and cartridges out there, but is it worth your effort to try to complete your collection and sell it on eBay? If you're a potential buyer for a massive collection of video games, are they likely to appreciate over time, or is this a really bad investment? Market research company Terapeak runs some numbers and suggests that it depends on your goals, the size and quality of your collection, and the console you're focused on."There's a film crew hoping to bypass the uncertain hoarding phase, though, and just mine a landfill in New Mexico for thelegendary hoard of dumped Atari inventory.
http://games.slashdot.org/story/13/0...iate-over-time
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June 1st, 2013, 23:36 Posted By: wraggster
Some have labelled it as a dinosaur from a bygone era, but all signs point to a strong appetite for E3 from the core games industry this year.
And with big announcements for both the PS4 and Xbox One anticipated, E3 2013 could be one of the most notable for years.
But the expo’s reveal goes far beyond just the traditional market. Indeed, this year’s show will in part be categorised by an increasing interest from new sectors.
MOBILE AND ONLINE GAMES ELEMENT ADDED TO E3
E3 organiser ESA hopes to answer critics that say its expo has become irrelevant, with a new mobile, social and online games pavilion.
The new area can be found within the Los Angeles Convention Center, but away from the show floor. And the event’s team hopes this will prove that E3 is not just for video game ‘titans’.
It is not alone in looking to widen the event’s reach – a mix of new names are hoping to turn heads as part of E3.
“We already had some presence from social, mobile and online gaming last year. But we decided, following feedback, to have a more dedicated area for the online and mobile community,” said ESA’s Rich Taylor.
“This year, there will be an online and mobile gaming pavilion that will let folks experience those games in the right setting, away from the triple-A title noise and bombast that goes on. It will be more like how you’d experience games in your home or on your computer.
“I think we are a very inviting place. And anyone that thinks E3 is exclusively a place for titans is mistaken. Yes, there are a number of publishers and console manufacturers that make a lot of news and do a lot of amazing things at E3. But there is a lot of room and a lot of bandwidth out there for publishers and creators of all sizes to be seen and heard.”
E3 takes place between June 11th to June 13th at the Los Angeles Convention Center.
RISING STAR GEARS UP FOR FIRST EXPO
UK?publisher Rising Star Games is preparing to attend E3 for the first time.
The firm, which specialises in bringing Japanese games to Western shores, will be showcasing Beyblade: Evolution, a TV tie-in that also serves as a bridge product to the revamped hit toy range.
It is the biggest deal in Rising Star’s history, and product marketing manager Yen Hau thinks E3 is just as big a milestone for the firm.
“Attending E3 makes a statement that Rising Star Games is going from strength to strength,” he said. “It will not only allow us to show our products at the industry’s biggest event, but also publically demonstrates our growing standing within the industry and our support for the Nintendo 3DS.”
Rising Star has six releases planned for Nintendo’s handheld before the end of the financial year.
“We have two global licensed behemoths in Hello Kitty and Beyblade,” said Hau. “For retailers, E3 is a unique chance to get an up-close view of the games and talk through them with Rising Star Games staff.
GIOTECK OPENING RELAXING LA LOUNGE
E3 can be exhausting and UK peripherals firm Gioteck has the solution: a lounge for visitors to recuperate in.
In addition to a booth on the show floor, the company is opening a VIP lounge at the LA Live building where guests can rest and check out the firm’s latest products.
This also includes the first of its premium headset range and Gioteck is also using E3 to announce its inaugural range of mobile and tablet accessories.
“E3 provides a great platform to showcase the Gioteck brand and its continued success on the global stage,” said general manager Alan Jones.
“Our 2013 line-up features some aspirational new headsets including Dolby stereo offerings as well as a full audio, controller and charging range for tablets and mobile phones.
“The Gioteck lounge is a distinctive space that perfectly reflects the unique nature of our products and packaging.
“It provides an oasis of calm in what is sure to be a frenetic show.” Jones added: “With our booth in the South Hall as well as our upscale VIP lounge at the LA Live building, we offer both trade and media alike a fresh and memorable way to engage with our exciting line-up.”
'ETOO HITS LONDON FOR THOSE NOT GOING TO LA
An alternative event to E3 will be held in Soho, London during the week of the show.
EToo is aimed at indie developers, gamers and any other companies that can’t afford to head to LA.
It has been set up by Hotsauce Interactive co-founder Georg Backer (right), the Loading London café and The Guardian’s Keith Stuart.
EToo will be hosted at the Loading London games café, and will incorporate a mixture of games demos and live discussions. In the evening, journalists Keith Stuart, Simon Parkin and Cara Ellison will join Backer in presenting a live show to be streamed over the internet.
“We’re giving the gaming community a place to show games and talk to peers, where everyone can drop by and see what the developer community is up to,” said Backer.
http://www.mcvuk.com/news/read/if-e3...volved/0116434
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June 1st, 2013, 23:22 Posted By: wraggster
The Kickstarter campaign for the UDOO board is 7 days out from closing and they currently sit just under $4,000 short of their stretch goal of $500,000. The UDOO is an attempt to produce a single board which would combine the best parts of both Raspberry Pi and Arduino. UDOO will have a 1GHz ARM i.MX6 CPU in either a Dual Core or Quad Core flavor, 1 GB DDR3 RAM, HDMI and LVDS + Touch, and both an RJ45 port and an on board Wifi Module. Along with those specs, it will be compatible with Arduino DUE R3. The UDOO will utilize Micro SD as a boot device and run both Linux and Android. Currently on Kickstarter, the Dual Core starts at a pledge of $109."
http://hardware.slashdot.org/story/1...rry-pi-arduino
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June 1st, 2013, 23:19 Posted By: wraggster
Engineer Andrew Scott Reisse found dead at the scene; Suspects now in custody
Oculus Rift co-founder and engineer Andrew Scott Reisse, 33, has been struck and killed by a speeding car fleeing police in Santa Ana, California.
A local ABC news network reports that Reisse had been crossing the street when he was hit by the vehicle.
The suspects are believed to have been been fleeing the scene of an alteraction that resulted in a "fatal" officer-involved shooting.
They are said to have hit two other cars and run serveral red lights during the high-speed police pursuit before hitting Reisse as he crossed the road.
The suspects have now been taken into custody.
http://www.develop-online.net/news/4...y-speeding-car
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May 31st, 2013, 00:19 Posted By: wraggster
Eager to get your mitts on NVIDIA's first Tegra 4 device? Cast your jealous eyes upon the federal government -- they've already got one. NVIDIA's Shield gaming handhelddropped by the FCC to get its label approved, betraying its original code name, Project Thor, in the processes. Hardly a surprise to see the device passing federal muster, of course, as it's slated for release at the end of next month. Unfortunately, the filings don't reveal any hidden goodies (that is, no cellular radio), just a standard WiFi antenna. Still, if label location drawings and test reports are your thing, check out the FCC link below.
http://www.engadget.com/2013/05/30/n...ll-pre-orders/
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May 31st, 2013, 00:05 Posted By: wraggster
Wanting to extend the capabilities of the radio frequency devices in his home [Kalle Löfgren] turned a Raspberry Pi into an RF control hub. We’ve seen some of his home automation work in the past. In his media room he built a universal remote base station which used the same RF board as in this project. The main difference is that before he went with an AVR microcontroller and this time he’s upgrade to a Raspberry Pi board.
The RPi brings a lot more to the table. Notably, the scripting (whose output is shown above) and networking features.
http://hackaday.com/2013/05/30/raspb...me-automation/
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May 30th, 2013, 23:58 Posted By: wraggster
Last week, EA announced that it would be discontinuing the controversial Online Pass program. Today, they’ve revealed that the process will include removing them from old games.“For new EA titles, Online Pass will no longer be needed or included. Additionally, we are in the process of eliminating Online Pass requirements from existing EA games. This process will take several weeks,” the publisher said in a statement.“For some games, the prompt to enter an Online Pass code will no longer appear; for others, you will still need to download and install an Online Pass, but they will be available free of charge from the Xbox LIVE Marketplace or PlayStation Store.”The Online Pass system, originally designed to combat used game sales, prevented players who purchased games secondhand from accessing certain content – usually multiplayer modes – until a fee was paid. Some games had on-disc DLC content that was blocked, including Dragon Age: Origin’s The Stone Prisoner.
http://www.edge-online.com/news/eas-...rom-old-games/
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May 30th, 2013, 00:48 Posted By: wraggster
Today on stage at the D11 conference, Tim Cook indicated that Apple's interested in wearable tech, including Google Glass, even though he thinks it's "tough to see it [Glass] having a broad-range appeal." When asked about the current state of wearables, he mentioned that fitness devices like the Nike FuelBand (he owns one) perform well, but devices that attempt to do more than one thing haven't impressed him thus far.
Generally, he sees wearables as "an area that's ripe for exploration" and that "there will be tons of companies involved" in making such devices. He also mentioned that biometric sensors, in particular, are an area of growth that Apple will be watching with interest, and Cook sees the potential of the wearables space to accelerate the industry further into a Post-PC era as smartphones and tablets did. When asked about Apple's plans to make a wearable, Cook wouldn't comment on the existence (or non existence) of an iWatch. So, while this is far from a confirmation of a forthcoming Apple wearable, it seems certain that the crew in Cupertino is considering them carefully.
http://www.engadget.com/2013/05/28/t...t-wearables-a/
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May 30th, 2013, 00:17 Posted By: wraggster
Popular RPG franchise hits the top-spot, 3DS sales spike
Sales of the Nintendo 3DS XL almost doubled in Japan last week as Shin Megami Tensei IV stormed the top of the software charts.
According to data released by Media Create, translated by Gematsu, the fourth full sequel in Atlus' popular RPG franchise sold 188k units in the four days following its May 23 release.
However, it was a busy week for new releases in general, with Namco Bandai's Kamen Rider: Battride War entering the charts in second place with 128k sales. The PlayStation 3 version of Capcom's Resident Evil: Revelations - itself an adaptation of a the 3DS game - took third spot with 102k, while the Wii U and Xbox 360 versions sold 8k and 7k respectively.
One surprising new entry to the chart was Re-Logic's downloadable hit Terraria, the retail rights to which were picked up by the Japanese company Spike Chunsoft. Terraria entered the chart in sixth place, selling almost 20k units.
The hardware chart was relatively static. Only the Nintendo 3DS XL showed any significant growth, jumping 16k sales to hit more than 40k units.
The full software chart is below - life-to-date sales are in parentheses:
- 1. [3DS] Shin Megami Tensei IV (Atlus, 05/23/13) - 188,562 (New)
- 2. [PS3] Kamen Rider: Battride War (Namco Bandai, 05/23/13) - 128,659 (New)
- 3. [PS3] Resident Evil: Revelations (Capcom, 05/23/13) - 102,673 (New)
- 4. [3DS] Tomodachi Collection: New Life (Nintendo, 04/18/13) - 59,876 (984,984)
- 5. [PSV] Valhalla Knights 3 (Marvelous AQL, 05/23/13) - 40,357 (New)
- 6. [PS3] Terraria (Spike Chunsoft, 05/23/13) - 19,861 (New)
- 7. [3DS] Luigi's Mansion: Dark Moon (Nintendo, 03/21/13) - 19,079 (731,304)
- 8. [3DS] Animal Crossing: New Leaf (Nintendo, 11/08/12) - 15,489 (3,232,840)
- 9. [PSP] Summon Night 5 (Namco Bandai, 05/16/13) - 13,624 (119,135)
- 10. [Wii U] Resident Evil: Revelations (Capcom, 05/23/13) - 8,398 (New)
- 11. [360] Resident Evil: Revelations (Capcom, 05/23/13) - 7,053 (New)
- 12. [PS3] Dragon's Dogma: Dark Arisen (Capcom, 04/25/13) - 5,334 (184,088)
- 13. [Wii] Taiko Drum Master Wii Super Wonderful Edition (Namco Bandai, 11/29/12) - 5,190 (482,930)
- 14. [PS3] Zillions of Enemy X: Zetsukai no Crusade (NIS, 05/23/13) - 5,019 (New)
- 15. [3DS] Dragon Ball Heroes: Ultimate Mission (Namco Bandai, 02/28/13) - 4,105 (193,160)
- 16. [3DS] Tamagotchi no Doki Doki Dream Omisecchi (Namco Bandai, 05/23/13) - 3,961 (New)
- 17. [3DS] New Super Mario Bros. 2 (Nintendo, 07/28/12) - 3,517 (2,032,180)
- 18. [PS3] Muv-Luv Alternative: Total Eclipse (5pb., 05/16/13) - 3,138 (15,511)
- 19. [3DS] Mario Kart 7 (Nintendo, 12/01/11) - 3,045 (2,054,247)
- 20. [3DS] Monster Hunter 3 Ultimate (Best Price!) (Capcom, 11/15/12) - 2,612 (310,085)
The full hardware chart is below - previous week's sales are in parentheses:
- 1. 3DS LL - 40,651 (24,123)
- 2. 3DS - 14,059 (13,001)
- 3. PlayStation 3 - 13,318 (10,948)
- 4. PlayStation Vita - 12,171 (10,931)
- 5. PSP - 5,749 (6,524)
- 6. Wii U - 5,648 (6,037)
- 7. Wii - 1,192 (1,143)
- 8. Xbox 360 - 382 (349)
http://www.gamesindustry.biz/article...ei-iv-in-japan
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May 30th, 2013, 00:15 Posted By: wraggster
The advent of the Arduino brought the world of microcontrollers to hobbyists, students, and artist the world over. Right now we’re in the midst of a new expansion in hobbyist electronics with the Raspberry Pi, but we can’t expect everyone to stay in the comfortable, complex, and power-hungry world of Linux forever, can we? Eventually all those tinkerers will want to program a microcontroller, and if they already have a Raspberry Pi, why not use that?
[Kevin] wanted to turn his Raspi into an AVR development workstation, without using any external programmers. He decided to use the Raspi’s SPI port
http://hackaday.com/2013/05/29/progr...-with-a-raspi/
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May 30th, 2013, 00:03 Posted By: wraggster
A designer working on a new racing game controller says the UK peripherals market is inaccessible to outsiders.
Dr. Edmund Jephcott has created the Pegasus racing game control system, a device designed to make the steering of existing controllers more managable. But Jephcott has found the peripherals market too closed off to crack.
“Top levels of big firms aren't accessible to outsiders, and smaller firms tend not to have the necessary technical resources,” Jephcott told MCV. “The bureaucracy of the big companies makes it near-impossible for someone to penetrate from the outside. They don’t want an outsider telling them a cheaper, more effective option.
“There may be an innate conservatism in this area. This may have contributed to any current sales downturn with too many near-identical products, mainly handset clones, saturating the market.”
Jephcott feels that his creation caters for a neglected slice of the market.
“Racing enthusiasts who are not hardcore gamers represent an untapped market. There is a lack of controllers which do justice to the best racing games. Pegasus is designed to remedy that,” adds Jephcott.
Jephcott can be contacted at E.Jephcott@efj.myzen.co.uk
http://www.mcvuk.com/news/read/perip...ventor/0116294
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May 29th, 2013, 00:34 Posted By: wraggster
The Raspberry Pi camera has been out for less than two weeks, and it's already skirted the final frontier. Armchair astronaut Dave Akerman strapped the $25 shooter to the equally inexpensive Raspberry Pi, put it inside a protective case shaped like the berry that inspired the product's name, and then attached it to a weather balloon. Three hours and quite a few vertical miles later, his experiment was recovered by a stranger not too far from the launch site, who called the phone number written on the side of the Linux powered microcomputer. The resulting photos are beautiful (see more at the source link), and required no help whatsoever from NASA.
http://www.engadget.com/2013/05/28/r...pi-camera-sky/
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May 29th, 2013, 00:02 Posted By: wraggster
Capcom has claimed its second UK No.1 of the year after Resident Evil: Revelations debuted at the top of the UKIE GfK Chart-Track All Formats Top 40.
The game was originally released on 3DS earlier this year but has now been made available for Xbox 360, PS3, Wii U and PC.
Nintendo’s 3DS title Donkey Kong Country Returns debuts in fifth place while Activision’s Fast & Furious: Showdown claims 14th despite little or no public fanfare.
There are three Top 40 re-entries for EA in the form of Crysis 3 (22nd), Dead Space 3 (38th) and The Sims 3 (39th).
Here’s the Top 20 in full for the week ending May 25th:
1. Resident Evil: Revelations (Capcom)
2. FIFA 13 (EA)
3. Metro Last Light (Deep Silver)
4. Dead Island: Riptide (Deep Silver)
5. Donkey Kong Country Returns (Nintendo)
6. Assassin’s Creed III (Ubisoft)
7. Tomb Raider (Square Enix)
8. Far Cry 3 (Ubisoft)
9. Luigi’s Mansion 2 (Nintendo)
10. LEGO City Undercover: The Chase Begins (Nintendo)
11. Injustice: Gods Among Us (Warner Bros)
12. LEGO Batman 2: DC Super Heroes (Warner Bros)
13. Pokemon Mystery Dungeon: Infinity (Nintendo)
14. Fast & Furious: Showdown (Activision)
15. Need for Speed: Most Wanted (EA)
16. God of War: Ascension (Sony)
17. The Walking Dead (Telltale)
18. Bioshock Infinite (2K Games)
19. Call of Duty: Black Ops II (Activision)
20. Skylanders Giants (Activision)
http://www.mcvuk.com/news/read/resid...s-no-1/0116235
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