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July 31st, 2013, 21:57 Posted By: wraggster
It’s small, it’s blurry, but it’s working. Here’s a proof of concept for playing emulators on a Chromecast which uses the original Game Boy as an example.
Notice that there are two screens shown in the demo. Out of focus in the background is the television with the Chromecast displaying the game play. In the foreground is a computer with a browser open which lists off the control setup. These are the button mappings for an Xbox 360 controller. The emulator is a JavaScript Game Boy emulator. This is loaded on the Chromecast through a simple html file (called the receiver in the repo). The sender — also a simple html file — loads another JavaScript package on the computer which translates the controller’s button presses to keyboard inputs and sends them out to the receiver.
This puts stars in our eyes about emulator hacks. We’d love to see this boiled down to smartphone and Chromecast as the two pieces of hardware, with the touchscreen as the gaming input.
http://hackaday.com/2013/07/31/how-t...on-chromecast/
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July 31st, 2013, 21:53 Posted By: wraggster
Take-Two has filed a new trademark protecting its popular Bully IP.
At MCV we get asked about Bully 2 a lot. We wish we could tell you that Bully 2 is in the works but, alas, Take-Two are the only ones who know the real situation.
Still, this new trademark means at the very least the publisher has plans to milk the original game. And who knows, it just might be possible that Rockstar is planning a Bully sequel for its post-GTA V entry into the world of next-gen gaming?
(Although Red Dead is arguably a safer bet.)
Bully first emerged as a PS2 title in 2006, although it was given a new name – Canis Canem Edit – for the UK following negative publicity and accusations that it would inspire a new generation of playground torture.
An updated version of the game was released on Xbox 360, Wii and PC in 2008.
In 2011 Rockstar VP Dan Houser said that a Bully sequel was an idea the studio hadn’t forgottenand that it was simply having trouble finding the time. The studio reiterated this a year later.
http://www.mcvuk.com/news/read/hope-...demark/0119425
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July 31st, 2013, 21:05 Posted By: wraggster
Today, Nvidia officially releases the SHIELD. After an unexpected delay last month, the company dropped the price of its hotly-anticipated handheld gaming system from $350 to just $300. Sporting a 5-inch 720p touchscreen attached to an XBox-style controller, the SHIELD is the first serious Android-based handheld gaming device. The SHIELD is also the first major device top ship with Nvidia's new Tegra 4 SoC. But the potentially killer feature of the SHIELD is its ability to steam heavy-duty PC games from your desktop right into your hands. Right now the selection of PC games is pretty scarce, with just 21 titles to choose from so far, though Nvidia promises more to come. Tom's Hardware just posted an exhaustive review of the Nvidia SHIELD, which includes demos of both Android gaming and PC streaming, display and battery testing, plus the usual bevy of performance tests versus the Tegra 3-based Nexus 7 (2012), the new Nexus 7 carrying a Qualcomm Snapdragon S4 Pro, the iPhone 5, and a Wintel tablet with the Atom Z2760. Tegra 4 presents nearly four times the performance of Tegra 3, and leaves most of its competition in the dust. However, it also means that Nvidia is now the only ARM competitor without an OpenGL ES 3.0 implementation on the horizon, making Nvidia's new position as top dog quite uncertain."
http://games.slashdot.org/story/13/0...hield-handheld
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July 31st, 2013, 00:48 Posted By: wraggster
After going through a year-long rigmarole of summonses and interrogations to find out why Australians are being overcharged by as much as 66 percent on digitally-distributed Apple, Microsoft and Adobe products, and how the practice of "geo-blocking" prevents customers from seeking fairer prices elsewhere, an Australian parliamentary committee has finally hit on a solution. In the words of committee chairman Nick Champion, speaking to ABC News:"What we want to do is make sure that consumers are aware of the extent to which geo-blocking applies to them and the extent to which they can lawfully evade [it]."
Now, if you were hoping that the Australian government would somehow force these companies to drop their prices down to US-equivalent levels, then this quote may admittedly sound a bit weak. It might also seem impractical, since geo-blocking isdesigned to be difficult to evade, by binding a customer's IP address, credit card or other details to their home market. Then again, things start to make more sense when we factor in the committee's other suggestions.
In particular, it proposes that the country's Copyright Act be amended to make it clear that an Australian won't be prosecuted just because they annoyed a multinational tech company by circumventing its geographic restrictions -- and, indeed, the population as a whole should be taught "tools and techniques" to achieve this wherever possible. The committee even recommends that Australians should have a "right of resale," such that they could legally remove locks on digital content that limits it to one user or one ecosystem. We have no idea how seriously the government will take these ideas, or how quickly it may implement them, but the committee's defiant tone makes for some good reading at the source link.
http://www.engadget.com/2013/07/30/a...unfair-prices/
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July 31st, 2013, 00:43 Posted By: wraggster
If you spend hours immersed in MMO raids, you likely value anything that helps you click faster. It's a good thing that Razer has just overhauled its Naga mouse, then. The 2014 model year now uses mechanical switches for its signature 12 side buttons, offering clearer feedback with each press. There's also a new tilting scroll wheel, in-game customization software and a tweaked grip that should fit a wider selection of hands. That includes left hands, we'd add -- Razer is shipping its promised left-handed Naga alongside the regular model. No matter your input preferences, you can buy the new RPG-friendly mouse today for $80.
http://www.engadget.com/2013/07/30/razer-naga-2014/
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July 31st, 2013, 00:40 Posted By: wraggster
Digital downloads worst offenders, Steam, Origin, PSN, XBL named
A report, published by the Australian government, has examined the pricing disparity of IT products in the region compared to other nations, coming to the conclusion that the overly-inflated cost of IT products, including games, are "unjustifiable."
The paper, from the House Standing Committee on Infrastructure and Communications, is entitled "At what cost? IT pricing and the Australia tax." It investigates a long-held Australian belief that large corporations are unfairly hiking equipment and content prices to the market, even when that content is delivered digitally.
"Particularly when it comes to digitally delivered content," says the report, "the Committee concluded that many IT products are more expensive in Australia because of regional pricing strategies implemented by major vendors and copyright holders. Consumers often refer to these pricing strategies as the Australia tax'.
"While the Committee recognises that businesses must remain free to set their own prices in a market economy, it has nonetheless made a range of recommendations that are intended to sharpen competition in Australian IT markets. The Committee hopes that these measures will increase downward pressure on IT prices and improve the access of Australian businesses and consumers to cheaper IT products."
Specifically naming games as one of the products under scrutiny, the paper looks at the effects of high pricing both on the consumers and the producers of games. The differences in cost are extreme.
"Games: submissions compared the prices of more than 70 products," the report notes. "The average price difference was 84 per cent, while the median difference was 61 per cent."
Speaking to Mr Nic Watt, Creative Director of local studio Nnooo, the report's authors find that Australians are expected to pay around 45 per cent more for a Maya 3D licence from Autodesk than users in other countries.
"As a games developer for PlayStation (Sony), Wii U (Nintendo) and Nintendo 3DS we have to use one of these packages to be able to create and export our 3D artwork into our games," said Watt in reference to products from Adobe and Autodesk.
Further investigation revealed that, not only are boxed products much more expensive, with one major exception, but digital games actually show an even greater disparity.
"Choice compared the prices for a number of computer games, again finding substantial price differentials. The submission compared the price of 20 recent and new-release games sold on EB Games' Australian website against the same company's US website. Only one game - The Elder Scrolls V: Skyrim - was at parity with the US, while the majority of games were between 40 per cent to 90 per cent more expensive on the Australian website.
"Digitally distributed games showed even larger price differences. The Choice submission highlighted price differentials for games sold through 'Steam', a popular online-only games platform, and showed consistently higher prices in Australia compared to the US for substantially identical digitally delivered content. The worst price differentials on Steam can be 200 to 300 per cent more expensive in Australia. Choice highlighted the ten products with the biggest price differences: The average price difference for these 10 games is 232 per cent, even though, like the iTunes products, they can be delivered with minimal rental, labour and distribution costs."
Whilst Steam, Origin, PSN and XBL were highlighted as being particularly gouging of consumers in the region, it was noted that, on Steam at least, prices were set by the publisher and not Valve itself. In fact, those games published by Valve on Steam tended to show parity with global pricing.
Incredibly, in some cases, it's actually cheaper for an Australian gamer to buy a boxed copy of a game from the UK and have it shipped to the other side of the world than it is to buy it online. The report notes:
"In some cases price disparities in relation to digitally delivered games are so large that it can be substantially cheaper for Australian consumers to purchase a physical copy of new release games from a UK-based online store and have it shipped 15,000km to Australia. Mr Scott Nelson, for example, recounts finding a then new-release game, Mass Effect 3, on sale at Electronic Arts' 'Origin' digital store for A$79.99, while a physical copy could be purchased and shipped to Australia from the UK-based ozgameshop.com for A$38.99."
Interestingly, one of the findings of the report seems to recommend that consumers are entitled to ignore and circumvent mechanisms which enforce geographical boundaries on distribution, which would presumably include staggered global releases.
"The Committee recommends that the Australian Government amend Copyright Act's section 10(1) anti-circumvention provisions to clarify and secure consumers' rights to circumvent technological protection measures that control geographic market segmentation."
http://www.gamesindustry.biz/article...-games-pricing
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July 31st, 2013, 00:37 Posted By: wraggster
[Martin] has a Lotus Elise and access to a track. Sounds like fun, huh? The only problem is that the dashcam videos he makes are a little bit boring. Sure, they show him flying around the track, but without some sort of data it’s really hard to improve his driving skills. After thinking about it for a while, [Martin] decided he could use his Raspberry Pi and camera module to record videos from the dashboard of his car, and overlay engine data such as RPM, throttle, and speed right on top of the video.
Capturing video is the easy part of this build – [Martin] just connected his Raspi camera module and used the standard raspivid capture utility. Overlaying data on this captured video was a bit harder, though.
[Martin] had previously written about using the Raspi to read OBD-II data into his Raspi. Combine this with a Python script to write subtitles for his movies, and he’s off to the races, with a video and data replay of every move on the track.
The resulting movie and subtitle files can be reencoded to an HD movie. Reencoding a 13 minute HD video took 9 hours on the Raspi. We’d suggest doing this with a more powerful compy, but at least [Martin] has a great solution to fix his slightly uninformative track videos.
http://hackaday.com/2013/07/30/racin...-cockpit-view/
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July 31st, 2013, 00:34 Posted By: wraggster
If you want to mess around with your Xbox 360 controllers on a computer Microsoft would be happy to sell you a USB dongle to do so. But [Tino] went a different route. The board that drives the Xbox 360′s status light ring also includes the RF module that wirelessly connects the controllers. He wired this up to his Raspberry Pi using the GPIO header.
The module connects via an internal cable and is treated much like a USB device by the Xbox motherboard. The problem is that it won’t actually handle the 5V rail found on a USB connector; it wants 3.3V. But this is no problem for the RPi’s pin header. Once a few connections have been made the lights are controlled via SPI and [Tino] posted some example code up on Github to work with the RF module. He plans to post a follow-up that interfaces the module with a simple microcontroller rather than an RPi board. If you can’t wait for that we’re sure you can figure out the details you need by digging through his example code.
http://hackaday.com/2013/07/30/xbox-...-raspberry-pi/
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July 31st, 2013, 00:24 Posted By: wraggster
Even though the development kit isn't fully supported by the platform.
Google are encouraging app developers to use its Android SDK when creating apps for Google Glass, even though it doesn't provide all the necessary tools to build complete programs for the platform.
It does however allow the developers to try out their ideas prior to the release of the full Google Glass development kit (GDK).
The full kit was announced at the last Google I/O developer conference that will enable developers to build software for the platform in the form of application package files (APKs).
Some of the GDK features are already supported by the Android SDK, such as playing media and the accelerometer.
APK samples have been written including a stopwatch, compass and a level with more in the pipe line in the next few weeks.
Whilst patiently waiting for the GDK, developers new to Android are being urged to boost their knowledge on developing software on the platform in preparation, supposedly to build a library of quality APKs to support the launch of the device.
http://www.mobile-ent.biz/news/read/...r-glass/022020
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July 30th, 2013, 01:41 Posted By: wraggster
A host of cancelled Star Wars games were revealed in the LucasArts tell-all book, Rogue Leaders: The Story of LucasArts.While published in 2008, the logos for 20 canned Star Wars projects is just now coming to light (thanks, AllGamesBeta). Interestingly, even then there was a tie-in for the unannounced-at-the-time Episode 7, planned with the subtitle Shadows of the Sith. A third Jedi Knight was planned as well, subtitled Brink of Darkness, but sadly never went anywhere.The logos run the gamut from slick to silly. I'm particular fond of the golden era noirish logo for Star Wars: Scum and Villainy, while you just know that Star Wars: Dark Jedi would have been that series' Shadow of Hedgehog.
Curiously, Disney has recently registered 40 domains for a new Star Wars project that isn't on this list, entitled Star Wars: Attack Squadrons (thanks, Fusible).Listed under LucasFilm, these consist of StarWarsAttackSquadrons.com,SwAttackSquadrons.net, and SwAttackSquadrons.org. We don't know if Star Wars: Attack Squadrons is even a game, as it could very well be a show, movie, theme park ride, or breakfast cereal, but suspiciously EA has owned the domain to the similarly titled Attack Squadron since 2000. It won't expire until March either.Being that Disney has licensed its Star Wars titles to EA, it seems likely that this project is a game. Both BioWare (Knights of the Old Republic, Mass Effect) and Visceral (Dead Space, Dante's Inferno) are developing mysterious new Star Wars games, so this could be one of them.I've contacted EA to see what I can dig up. I'll let you all know if I find anything.
http://www.eurogamer.net/articles/20...games-revealed
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July 30th, 2013, 01:38 Posted By: wraggster
Disney's LucasFilm has registered a series of domains for an unannounced project called Star Wars Attack Squadron.
The registrations include names like StarWarsAttackSquadrons.com, SWAttackSquadrons.com, AttackSquadrons.com and AttackSquadron.us.
<figure style='font: 14px/23.79px "Helvetica Neue", Helvetica, Arial, sans-serif; margin: 0px 0px 20px; padding: 0px; outline: 0px; border: 0px currentColor; width: 460px; color: rgb(38, 38, 38); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; vertical-align: baseline; display: block; white-space: normal; position: relative; background-color: rgb(255, 255, 255); -webkit-text-stroke-width: 0px;' class="responsive single-article__canvas single-article__canvas--full zoomhover" title="" data-media992="http://cdn.medialib.computerandvideogames.com/screens/dir_3069/image_306969_460.jpg" data-media768="http://cdn.medialib.computerandvideogames.com/screens/dir_3069/image_306969_700.jpg" data-media480="http://cdn.medialib.computerandvideogames.com/screens/dir_3069/image_306969_480.jpg" data-media="http://cdn.medialib.computerandvideogames.com/screens/dir_3069/image_306969_320.jpg"></figure>While it's unknown what type of product the domains relate to, EA has owned domain names AttackSquadron.com and AttackSquadron.net for a number of years, Fusible reports.
In total, Disney registered about four dozen AttackSquadron domain names last Friday, July 26, suggesting it's intent on protecting the intellectual property.
As well as Battlefield maker DICE, which is working on a new Star Wars Battlefront title, Visceral Games and BioWare are set to develop Star Wars games following the recent agreement of a multi-year deal between EA and Disney.
The EA deal will see the publisher create Star Wars titles for "a core gaming audience", with games "spanning all interactive platforms and the most popular game genres".
Disney, which acquired Lucasfilm and, with it, the rights to Star Wars last year for $4.05 billion, retains "certain rights" to develop new titles within the mobile, social, tablet and online game categories.
http://www.computerandvideogames.com...adron-domains/
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July 29th, 2013, 22:18 Posted By: wraggster
Cowen and Company report based on Amazon data suggests Activision, Ubisoft franchises well-positioned for holiday success
A new generation of consoles doesn't necessarily mean a new franchise will top the annual best-seller charts. Cowen and Company's Doug Kreutz today released a report based on preorder numbers for some of the year's biggest titles, and it showed Call of Duty: Ghosts tracking ahead of all other major core game releases for the year, with new IP Watch Dogs the closest competitor.
The report described the firm's new "ordometer" preorder sales-tracking metric, which is intended to help predict how games will sell through the calendar year based on their preorder performance roughly 3-4 months before launch. The ordometer formula was designed using a regression analysis of the last five years' worth of actual NPD sales for major AAA releases in the August-December window against a number of variables, including Amazon's top-sellers data. Franchises like Madden, FIFA, and Skylanders were left off the list as Kreutz said certain genres (including sports and kids games) have preorder curves very different from the normal AAA title.
Kreutz noted that Ghosts is tracking behind last year's Call of Duty: Black Ops II (current figures have it selling about 73 percent of what Black Ops II did in its first holiday season), but still ahead of 2011's Modern Warfare 3. Ubisoft's Watch Dogs was next, estimated to sell a little under 70 percent of what Black Ops II did, followed by Grand Theft Auto V at just over 58 percent of last year's Activision shooter. Kreutz said the GTA V number "almost certainly understates total preorders to-date, since we have only been tracking the Amazon data since E3 but GTA V was initially available for preorder all the way back in November 2012."
Other estimates have Assassin's Creed IV and Battlefield 4 tracking ahead of their predecessors, while Diablo III appears posed for a reasonable transition to consoles, with Kreutz projecting 1.5 million copies sold this year. On the other hand, Take-Two's The Bureau: XCOM Declassified is launching next month but seems to have had difficulty generating preorders, with Kreutz expecting it to move fewer than 250,000 copies by year's end.
As for next-gen preorders, the PlayStation 4 and Xbox One each had a trio of exclusives on Kreutz's list, with Killzone Second Front comfortably ahead of the pack for Sony's console, and Dead Rising 3 the strongest exclusive on Microsoft's new system. When it came to multiplatform next-gen titles, the PlayStation 4 held an edge on every game but one. Next-gen Call of Duty: Ghosts preorders picked the Xbox One version 59 percent of the time, but Ubisoft's Watch Dogs and Assassin's Creed IV both tilted sharply in the opposite direction. Watch Dogs saw nearly 80 percent of preorders on PS4, with Assassin's Creed IV's next-gen preorders falling to Sony's system 71 percent of the time.
"One of the conclusions we have come to is that the importance of review scores is actually vastly overstated, at least as far as a predictive measure of sales," Kreutz said, adding "We believe that core gamers are actually well able to determine likely high (and low) quality games before launch due to the enormous amount of pre-launch press coverage and promotion that AAA titles receive, and that preorders are thus actually fairly predictive of a game's quality."
Kreutz said every now and then a publisher manages to goose preorders on a game that winds up being subpar quality, but adds, "we have never seen an eventual hit game preorder weakly but then get bailed out by a high Metacritic score. Bad preorders equal bad sales, pretty much always, in our view."
http://www.gamesindustry.biz/article...orders-analyst
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July 29th, 2013, 22:13 Posted By: wraggster
This hack doesn’t necessarily have a target application. But there’s a lot of potential. It’s aheadless setup for tethering your Raspberry Pi to an iPhone. Building sensor arrays that upload to the Internet (live or just to dump its logs) immediately comes to mind. But we’re sure there are a ton of other applications just waiting to be thought of.
Tethering is pretty simple with the Raspberry Pi. Just install a few packages that are available in the repositories and make a quick configuration file tweak to allow hot-plugging. But this is dependent on the iPhone being mounted and that task is normally only automatic if the GUI is running. To get by without the X desktop [Dave Controy] walks through the ifuse setup to mount the phone from command line. The result is that your RPi will establish a network connect whenever the iPhone is plugged into it, without any intervention from you.
http://hackaday.com/2013/07/29/headl...pi-and-iphone/
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July 29th, 2013, 20:31 Posted By: wraggster
Minecraft has outsold Pikmin 3 in its first week on sale to become the UK all formats number one.A week-on-week sales rise of 74 per cent helped push Mojang’s world-builder to the number one spot, meaning that Nintendo will have to wait a little longer for Wii U’s first UK all format number one. Fellow firstparty Wii U release New Super Luigi U enters the chart in its first week at number 13, as Naughty Dog’s PS3 exclusive The Last Of Us, which has been the top seller for the last six weeks straight, drops to number three.The UK all formats chart for the week ending July 27, courtesy of Ukie/ChartTrack is below, with week-on-week sales in brackets and reviews through the links, where given.1. Minecraft: Xbox 360 Edition (+74%)
2. Pikmin 3
3. The Last of Us (-16%)
4. Animal Crossing: New Leaf
5. Mario & Luigi: Dream Team Bros
6. FIFA 13
7. Far Cry 3
8. The Elder Scrolls V: Skyrim Legendary Edition
9. Tomb Raider
10. LEGO Batman 2: DC Super Heroes
http://www.edge-online.com/news/uk-c...mber-one-spot/
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July 29th, 2013, 20:27 Posted By: wraggster
Intelligent Decisions opts for UE3 to improve simulation technology
Global IT systems integrator Intelligent Decisions has licensed the Unreal Engine 3 through Applied Research Associates to create simulators for the US army.
Intelligent Decisions' contract with the US army will see the former focuses on improving the fidelity of autonomous avatars’ behavior within the Dismounted Soldier Training System simulation, with an view to build a realistic training environment for soldiers.
“Unreal Engine 3 will give ID’s training scenario composers the ability to integrate an incoming fire haptic feedback system, full skeletal controls, and to customise terrain, weather, enemy forces, and other treacherous aspects of real life combat missions,” said Clarence Pape, vice president of simulation and training at Intelligent Decisions, which has signed to Epic's Unreal Government Network via a partnership with science and engineering research company Applied Research Associates.
“We selected the Unreal Government Network because it gives us access to a professional-grade ecosystem of resources that include full Unreal Engine source code access, technical support, training, and pre-existing simulation tools. These capabilities will enable us to provide a new level of content fidelity and production efficiency for our customers.”
Intelligent Decisions specialises in the application of instrumented wearable device technology in the mission training and rehearsal sectors.
http://www.develop-online.net/news/4...ed-for-US-army
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July 28th, 2013, 21:45 Posted By: wraggster
Via Engadget comes the news that Google's latest (and quickly sold-out) toy, the Chromecast, may soon be hacked out of one-trick-pony status; just a few days after it came out, the folks at GTV Hacker have successfully turned their attention to the Chromecast, andmanaged to exploit the device's bootloader and spawn a root shell. Some interesting findings, as explained in their blog post: "[I]t’s actually a modified Google TV release, but with all of the Bionic / Dalvik stripped out and replaced with a single binary for Chromecast. Since the Marvell DE3005 SOC running this is a single core variant of the 88DE3100, most of the Google TV code was reused. So, although it’s not going to let you install an APK or anything, its origins: the bootloader, kernel, init scripts, binaries, are all from the Google TV. We are not ruling out the ability for this to become a Google TV 'stick.'"
http://hardware.slashdot.org/story/1...acks-to-follow
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July 28th, 2013, 01:25 Posted By: wraggster
Nintendo software and hardware dominated sales in Japan during the first half of 2013.
<figure style='font: 14px/23.79px "Helvetica Neue", Helvetica, Arial, sans-serif; margin: 0px 0px 20px; padding: 0px; outline: 0px; border: 0px currentColor; width: 460px; color: rgb(38, 38, 38); text-transform: none; text-indent: 0px; letter-spacing: normal; word-spacing: 0px; vertical-align: baseline; display: block; white-space: normal; position: relative; background-color: rgb(255, 255, 255); -webkit-text-stroke-width: 0px;' class="responsive single-article__canvas single-article__canvas--full zoomhover" title="" data-media992="http://cdn.medialib.computerandvideogames.com/screens/dir_3069/image_306906_460.jpg" data-media768="http://cdn.medialib.computerandvideogames.com/screens/dir_3069/image_306906_700.jpg" data-media480="http://cdn.medialib.computerandvideogames.com/screens/dir_3069/image_306906_480.jpg" data-media="http://cdn.medialib.computerandvideogames.com/screens/dir_3069/image_306906_320.jpg"></figure>The house of Mario shifted more games than any other publisher in Japan in the first six months of the year, with 3DS titles leading the way, according to data published by Famitsu (via Nintendo Everything).
Software sales by company
- Nintendo - 5.19 million
- Namco Bandai - 3.48 million
- Square Enix - 2.06 million
- Konami - 1.20 million
- Capcom - 1.12 million
3DS
- Animal Crossing: New Leaf - 1.37 million
- Dragon Quest VII - 1.21 million
- Tomodachi Collection - 1.20 million
Wii U
- New Super Mario Bros. U - 140,000
- Nintendo Land - 110,000
- Dragon Quest X - 70,000
Wii
- Taiko Drum Master - 190,000
- Mario Party 9 - 50,000
- Wii Sports Resort - 40,000
PS3
- Metal Gear Rising: Revengeance - 440,000
- One Piece: Pirate Warriors 2 - 390,000
- Dynasty Warriors 7 - 320,000
Vita
- Soul Sacrifice - 180,000
- Senran Kagura: Shinovi Versus - 130,000
- Toukiden - 120,000
PSP
- Sword Art Online Infinity Moment - 190,000
- Pro Baseball Spirits 2013 - 150,000
- Summon Night 5 - 120,000
On the hardware front, as of July 21, Media Create data (via NeoGAF) shows that 3DS had sold just over two million units this year, ahead of Vita (591,096), PS3 (509,093), Wii U (377,731), PSP (314,414), Wii (48,979) and Xbox 360 (16,404).
Also worth noting is that Nintendo's home console has just cleared one million lifetime sales in Japan, having released in the country in November 2012..
http://www.computerandvideogames.com...-half-of-2013/
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July 28th, 2013, 00:55 Posted By: wraggster
Think your gaming rig's impressive because it can run Metro: Last Light with maxed out settings at 60FPS? Well, Microsoft rounded up a trio of Sharp PN-K321 32-inch 4K monitors and wired them to a Windows 8 PC stuffed with three ASUS 7970 GPUs. The $17,000 experiment proved two things: Such tech is outside our price-range and it takes a huge amount of support to get it working. For instance, before AMD wrote custom drivers to make Eyefinity and multi-stream transport play nicely together, the framerate was a meager 8FPS. It's worth noting that even after all that, demos only lasted a few minutes before the computer's power supply would conk out -- but maybe the kinks will be fixed in time for us to play Battlefield Bad Company 5 on it.
http://www.engadget.com/2013/07/26/1...-sharp-pnk321/
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July 28th, 2013, 00:48 Posted By: wraggster
Google announced at its I/O event in May that a Glass Developer Kit is on the way so devs can build more advanced apps for its headset than the Mirror API supports, but it's still not quite ready. In a post on Google+, team member Alain Vongsouvanh encouraged developers to use the current Android SDK (API level 15) to try out ideas. The team has also posted code samples with examples like a stopwatch, compass and level, and says devs can access the device's accelerometer and play media. If you're ready to get to work all the necessary info is linked in the post, we hope to see the fruits of such labor in the Play store very soon.
http://www.engadget.com/2013/07/26/g...droid-dev-kit/
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July 26th, 2013, 23:46 Posted By: wraggster
While it's more limited than the Roku 3 and by no means Google's answer to Airplay, Chromecast sets itself apart from other similar products simply based on its price and potential of bringing Internet HDTV streaming to many more people than before. Priced at only $35, it's a direct stick that plugs into your HDTV's HDMI port and lets you stream media from Netflix, YouTube, and Google Play through your smartphone, tablet, or notebook. Unlike the Roku Stick, it uses a separate micro-USB port instead of MHL to power it. This on one hand means you need to run a cable from the stick to a USB port, making it much less neat than it would seem. On the other hand, it means the stick works with any HDTV, whether it has an MHL-capable HDMI port or not. Once connected, the setup itself is fairly simple and entirely app-controlled. Past the setup, your streaming content choices are currently limited, though Google released an API for the Chromecast, so more apps could support it in the future. For now Android users can stream media from Google Play Movies and Music, as well as Netflix and YouTube where as iOS users can watch Netflix and YouTube via the Chromecast. From a computer users can stream media from Netflix, YouTube, Google Play, and Chrome. Unlike Apple TV and AirPlay, Chromecast doesn't let you stream your locally stored media. In fact Google Play Music gives an error message when you try to play music you loaded on your device yourself and not through the Google Play store. All in all, at $35 it's the most affordable way to access online media services on your HDTV."El Reg also got their hands on one. Alas, one perk of grabbing the Chromecast is gone: Google ended the free three month Netflix bundle that was worth almost as much as the cost of the Chromecast itself after sales were much higher than expected (so high it looks like they ran out of them after only a day). Update: 07/26 21:20 GMT by U L : iFixIt posted a teardown of the Chromecast.
http://news.slashdot.org/story/13/07...tflix-discount
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