|
Buy on AliExpress.com
DCEmu.Com is a site that brings you the very latest in Gaming news that isnt console specific and the latest Current Gen news from around the world, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
|
October 16th, 2013, 00:28 Posted By: wraggster
Assassin’s Creed has now sold over 6.6m units in the UK, Ubisoft has told MCV.
The publisher revealed the figures ahead of next month’s launch of the latest instalment in the franchise – Black Flag.
Assassin’s Creed IV: Black Flag is the sixth entry in the series and Ubisoft is prepping one of its biggest marketing campaigns to support the game’s launch.
“The Assassin’s Creed franchise has already sold over 6.6 million units in the UK and over the past few years it has become a staple in gamers’ diaries,” said Omebline Wallon, UK brand manager, Ubisoft. “Since we announced Black Flag in March, we have supported it at every beat of the campaign. We will be increasing our media presence as we near launch.”
Alongside the usual heavyweight TV, online and print campaigns, Ubisoft is taking the game on a tour of 20 UK universities.
Black Flag launches November 1st on Xbox 360, PS3 and Wii U, and will launch alongside PS4 and Xbox One.
Wallon added: “This year the anticipation is high, especially with the game coming on PS4 and Xbox One. Consumers are very excited about what the new consoles have to offer.”
http://www.mcvuk.com/news/read/assas...-sales/0122648
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 16th, 2013, 00:19 Posted By: wraggster
'The shift to free-to-play is real and happening'
The future of the industry lies in free-to-play, says former EA COO and Shiver founder John Schappert.
Speaking to Develop in a newly published interview, Schappert said while there had been lots of negative news in generate around the traditional console game industry, the F2P sector was thriving for all kinds of developers.
He said small teams of developers had as much chance of being a success in the mobile free-to-play space as the publishing giants, who he felt so far had only dipped their toes into the sector.
Shappert was keen to point out it wasn't all doom and gloom for the console industry, a sector he was still fond it, but said it could be a few years before free-to-play takes fully reaches consoles, as so far only a few test cases had been released on the Wii U, PS3 and Xbox 360.
"I think the shift to free-to-play is real and happening," he said.
"I'm a big supporter of the industry and I've been in it for a long time, and it's difficult when you watch month after month of negative reports, sales going down, retail shrinking. Yes, there’s a little bit of pickup here and there with some digital goods but by and large the last couple of years have not been that positive for the traditional console gaming industry.
"Meanwhile what you see happening is called the free-to-play industry where you've got new games that have cropped out that are full y digitally distributed not by any of the big players. You've got the mobile titles, smartphone and tablet titles popping up. Again, for the most part, not by the big players, and they're doing incredibly well.”
He adds: “I do think it's not hard to predict where the future of the industry is and I think that's absolutely the future of the industry.”
Despite his history at publishing giants EA and Zynga, Schappert said he now believes it can be an advantage to have a small team in the current industry landscape.
He said unlike in the past when developers and publishers needed teams of hundreds to work on a console game, teams of ten to 20 developers could now create a successful title on more accessible platforms.
“I think it is, absolutely it is. The smaller the team the easier it is to manage,” he said.
“At some point you need to have enough scale so you can create the wider experience and the highest quality experience. But you know, you can do that with teams in the tens of people rather than the hundreds of people these days. In fact you can do it with a sub-ten team."
http://www.develop-online.net/news/s...dustry/0184486
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 16th, 2013, 00:08 Posted By: wraggster
Whereas 58 per cent of UK consumers are more accepting of the technology.
Consumers across the pond are less likely to use mobile wallets than in the UK, according to electronic transactions consultancy Consult Hyperion.
In fact 64 per cent said that they would never use a mobile wallet. Of those who would, 20 per cent said that they would be more likely to trust banks to provide the service, followed by Google at 14 per cent.
Of the 58 per cent of UK consumers who would happily embrace mobile wallets, 34 per cent would trust banks to issue the payment service the most, where as 14 per cent would prefer Google.
Six per cent would place more trust in a mobile operator to issue their mobile wallets and large retailers such as Debenhams and M&S at four per cent.
Age and gender made a significant difference to results within the UK, with British men being more likely to use a wallet, whereas 44 per cent of British women wouldn’t.
The research showed that younger generations were more open to the technology, with the group most likely to use them being men aged between 18 – 24 at 73 per cent. Compared to 71 per cent of the same demographic in the US saying that they wouldn’t use a mobile wallet.
Dave Birch, Consult Hyperion global ambassador, said: “Asking consumers what they think about something they have never used is always risky.
“It’s interesting to see that banks retain trust for this type of service and that retailers, despite their obvious sustainability for such a system, come last in terms of trust in the UK.”
35 – 44 years olds in the UK felt that banks would be more trustworthy, where as 18 – 24 year olds put more faith in Google.
http://www.mobile-ent.biz/news/read/...-wallet/022566
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 16th, 2013, 00:01 Posted By: wraggster
2013 looks set to be the strongest Christmas for retailers since the recession, as UK consumers are expected to spend £88.4 billion in Q4 – almost £2 billion up on 2012.The predictions come from the market tracker Verdict, which cites the recovery of the economy, lower housing prices and a reduction in job cuts as large factors in increasing consumer confidence.“On top of all this,” added Maureen Hinton, research director at Verdict, “during the recession there has been a baby boom which means one of the prime targets for Christmas spending - kids - is growing.”The £1.95 billion increase (2.2 per cent) on consumer spending in 2012 is expected to largely be centered on food, driven by inflation, homewares, furniture, DIY and gardening sectors are also expected to grow after years of decline. If accurate, the growth will make Christmas 2013 the strongest Q4 for retail since pre-recession 2007. Verdict reckons £52 billion will be spent on non-food and £36.4bn on food and grocery products.
“Though consumers will still be looking for value and discounting will continue to be rife in non-food sectors, there will be an increase in volumes this year, which will boost their total sales by £600 million,” said Hinton.Verdict also believes that an increase in convenient delivery options, such as ‘Click & Collect’ services, will occur this year, producing sales of £11.6 billion.“Shoppers have greater confidence in online retailing now and are prepared to leave holiday purchases right up until just before Christmas,” explained Patrick O’Brien, principal analyst at Verdict.“This is supported by the rise of Click & Collect services, which will be much more in evidence this year.”Verdict predicts that Monday, December 23rd will be the busiest day for online deliveries.“Retailers have rushed to develop and market their Click & Collect services leaving shoppers the convenience of collecting purchases in store instead of having to ensure they are at home at the right time,” said O'Brien.Take a look at Verdict's infographic below for more details on how Christmas 2013 is expected to be for retailers.
http://www.pcr-online.biz/news/read/...billion/032177
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 16th, 2013, 00:00 Posted By: wraggster
Retail revenues from wearable tech devices - like smartwatches and glasses - will reach $19 billion by 2018, reckons Juniper Research.
The company estimates the market is already worth some $1.4 billion this year, and predicts the impressive revenues will be driven by high price points and strong demand.
Juniper’s latest report states that the market attractiveness of wearable tech "has led to the emergence of a host of players competing against each other, and competition is expected to intensify".
“It is worth observing that this change in adoption levels can also be attributable to heightened consumer awareness of wearable technology and a better visibility of product adoption, especially in the smart watch segment”, said report author Nitin Bhas.
The report predicts that several changes will occur in the smart wearable device market, including the introduction of subscription models. Firms such as Fitbit and FiLIP looking to develop recurring revenues through premium services facilitated via wearable tech.
For example, FiLIP is an app-based communication watch for kids which combines GPS, Wi-Fi and keeps parents and kids connected via two way voice calling, messaging and location functionalities. It's expected to have a device price and an ongoing monthly plan.
Juniper also expects the wearable tech market to change as a result of developments in the app model, and due to the increasing use of embedded cellular connectivity within devices.
http://www.pcr-online.biz/news/read/...xpected/032179
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 15th, 2013, 23:59 Posted By: wraggster
Two ex-Valve employees have developed a system for Augmented and Virtual Reality holographic projections, which can be contained in a set of glasses.
The system – dubbed castAR – uses two micro-projectors mounted on the glasses, which project a stereoscopic 3D image on a surface. A camera embedded between the projectors tracks the user’s head movements and allows the 3D reality to maintain the consistency of the holographic scene.
What this means is that the Augmented – computer-generated graphics integrated into real life – or entirely computer-generated Virtual Reality appears in front of the user naturally, without causing nausea or disappearing or distorting when viewed from another angle.
A reflective sheet onto which the reality can be projected can also be used, as well as a ‘Wand’, which can be used to manipulate characters, graphics and other projected graphics.
The developers, Jeri Ellsworth and Rick Johnson, see the technology as suitable for gaming – including board gaming, giving the example of Dungeons & Dragons Game Masters who can set up the board using RFID stamps and use similarly tagged character models to play in a CG world – education and graphic design among other use cases.
“You could turn your entire room into a Holodeck,” stated Ellsworth in the Kickstarter pitch video for the system, referencing the popular Star Trek virtual reality facility.
“Right now, you’ve only seen this technology in movies,” agreed Johnson.
The Kickstarter, which has already raised over $250,000 of its $400,000 in the 24 hours since its start yesterday (October 14th), allows pledgers to get their hands on a set of castAR glasses and a 1x1m projection surface in the ‘Starter Package’ for $189 (£118).
http://www.pcr-online.biz/news/read/...glasses/032180
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 15th, 2013, 00:18 Posted By: wraggster
Not every tech company can afford to build a head-mounted display from scratch; thanks to OmniVision's new OmniGlass reference design, they won't have to. The template combines a 0.26-inch, 720p liquid crystal on silicon display with a 4-megapixel camera and an imaging chip, giving firms most of what they'd need to craft a Google Glass-like wearable computer beyond the computer itself. Don't anticipate a flood of me-too products just yet, though. OmniGlass developer kits and sample units are available today, but mass production won't start until the second quarter of 2014.
http://www.engadget.com/2013/10/14/o...ion-omniglass/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 14th, 2013, 23:40 Posted By: wraggster
It's been a long time coming, but the team behind the Delta Six is finally ready to begin mass producing its highly anticipated gaming peripheral. What you see above is the final version of the gun controller, the one that will be shipping to Kickstarter backers, and those who pre-order from the maker's site, later this holiday season. A Delta Six representative tells us how in the months leading to this moment, the virtual combat-friendly controller took an incredible amount of prototyping, customizing and calibrating, but that the company's thrilled to soon be able to deliver on its crowdfunded promise. You can check out the Delta Six promo video after the break -- and, if you've yet to get one for yourself, pre-orders are still being taken at the source link below.
http://www.engadget.com/2013/10/14/d...final-version/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 14th, 2013, 23:22 Posted By: wraggster
Rockstar’s Grand Theft Auto V has claimed it’s second UKIE Gfk Chart-Track All Formats UK No.1 after two weeks at the top for EA’s FIFA 14.
Nintendo’s 3DS RPGs Pokemon X and Pokemon Y debut in third and fourth place respectively, with week one sales doubling last year’s Black 2 and White 2. If X and Y sales were combined, the game would have comfortably been No.1. Y is the best-selling game in the individual format charts, with X in second place.
Sony’s PS3 exclusive Beyond: Two Souls begins its charts stint in fifth, falling short of the No.1 debut achieved by Quantic Dream’s last release, Heavy Rain.
NIS America’s Dragon’s Crown debuts in 19th and Mind Candy’s Moshi Monsters: Katsuma Unleashed in 28th.
Here’s the UK Top 20 in full for the week ending October 12th:
1. Grand Theft Auto V (Rockstar)
2. FIFA 14 (EA)
3. Pokemon X (Nintendo)
4. Pokemon Y (Nintendo)
5. Beyond: Two Souls (Sony)
6. F1 2013 (Codemasters)
7. Just Dance 2014 (Ubisoft)
8. Minecraft: Xbox 360 Edition (Microsoft)
9. Disney Infinity (Disney)
10. The Legend of Zelda: Wind Waker HD (Nintendo)
11. Saints Row IV (Deep Silver)
12. LEGO Batman 2: DC Super Heroes (Warner)
13. NBA 2K14 (2K Sports)
14. May Payne 3 (Rockstar)
15. PES 2014 (Konami)
16. Splinter Cell Blacklist (Ubisoft)
17. Tomb Raider (Square Enix)
18. Animal Crossing: New Leaf (Nintendo)
19. Dragon’s Crown (NIS America)
20. The Last of Us (Sony)
http://www.mcvuk.com/news/read/gta-v...op-ten/0122536
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 14th, 2013, 22:20 Posted By: wraggster
New hardware project headed by Jeri Ellsworth and Rick Johnson raises $120,000 in matter of hours
The former head of Valve’s hardware division Jeri Ellsworth and ex-graphics technology dev Rick Johnson have launched a crowdfunding campaign on Kickstarter for augment reality glasses.
The project had initially begun life while the two worked at Valve, but the duo left the company earlier this year, and took the tech with them.
Under the company name of Technical Illusions, the team is looking to raise $400,000 to bring the glasses, called castAR, to market.
At the time of writing, the project has already raised $122,000 from 460 backers, with 31 days still to go.
The tech is designed to projected holographic-like 3D projections directly in front of the user. The glasses also include a tracking solution enabling users to freely move around the projections while they stay in place.
Objects can be kept in place through ‘the magic wand’ controller, which uses a joystick to position objects and control them.
The AR glasses work by using two micro-projectors to cast a perspective view of a stereoscopic 3D image onto a surface. A small camera is also used to scan for infrared identification markers, which can then track head position and movement. The glasses will get their video signal through a HDMI connection.
The project’s description also claims there will be an attachment that can transform the glasses into a virtual reality experience.
A number of tools for developers to create content for the glasses are also being made, such as a special castAR software development kit.
Developers can also create games for the hardware within Unity, while the firm has said it is in contact with a number of engine providers about supporting the hardware.
http://www.develop-online.net/news/e...lasses/0184466
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 14th, 2013, 22:13 Posted By: wraggster
UK department store chain John Lewis says it's excited about wearable technology and what it can bring to the market in the future.
Adam Brown, John Lewis' tablets and telecoms buyer, told PCR: "Everyone is talking about wearable technology being the next big tech frontier.
"Products like the Samsung Galaxy Gear and Google Glass (pictured) point towards a future where incredibly powerful, incredibly small computers become part of your everyday life.
"I think that it's only a matter of time before this kind of technology is integrated into your house, your car, even your clothes - we've only just scratched the surface and I'm so I'm really excited about showcasing these developments to John Lewis customers over the coming years."
The Galaxy Gear smartwatch went on sale in the UK last month, while Google Glass is currently only available to limited users. It's expected to launch in 2014.
Brown also said he expects tablet sales to rise as we approach the Christmas period.
The news comes as John Lewis announces its new membership reward programme which will launch on October 30th. Customers will be able to use their new My John Lewis card in shops and online, and receive rewards including free tea and cake in John Lewis' restaurants each month, entry into prize draws, invitations to exclusive local events, previews and more.
http://www.pcr-online.biz/news/read/...le-tech/032167
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 14th, 2013, 22:11 Posted By: wraggster
Google Glass could soon be rivalled by a cheaper, more simplistic set of smartglasses – ION Glasses.
ION Glasses are glasses designed – like Glass – to interact with users’ smartphones and tablets.
While they lack the camera and detailed heads-up display of Glass, ION Glasses use a multi-coloured LED and buzzer built into a more typical-looking – what the founders describe as a “fashionable and appealing design” – TR90 “plastic titanium” frame in order to provide notifications from the devices.
The smartglasses use Bluetooth 4.0 to connect to iOS or Android devices, and connect to an app on either platform to customise the LED’s flashing and pick from 256 colours to allow users to differentiate between different types of alert such as social media notifications, calendar reminders, battery status, timers and messages.
The glasses, which are said to have a battery life of “between 3 and 10 days” when charged via micro-USB, also have remote controls integrated into an arm of the frame, with the buttons able to be used to control music, volume, the phone’s camera and voice recorder, and slideshows. A ‘Radar Search’ feature on both the app and the glasses can be used to locate one using the other.
One big difference between the ION Glasses and Google Glass is the price – those who donate via ION’s Indiegogo campaign can grab a standalone ION Glasses frame, which can be used with prescription lenses, for $89 (£55), with a retail price of $129 (£80) once they launch.
For $99 (£62), Blue Mirror or Green Sun ION Glasses, which include Blue Mirror or green organic crystal lenses respectively, can be had, increasing to $149 (£93) after launch.
By comparison, the Google Glass Explorer glasses are currently $1,500 (£938) for developers, with no consumer price or release date announced.
Those wishing to distribute the ION glasses can opt for the Distributor Pack, which provides 50 sets of the frames for $3,499 (£2,189), saving $2,951 (£1,847).
The ION Glasses Indiegogo campaign, which ends on November 16th, is looking for $150,000 in order to mass produce the glasses, but the founders say that the glasses will be released regardless, with a predicted release date of February 2014.
http://www.pcr-online.biz/news/read/...plicity/032165
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 14th, 2013, 22:05 Posted By: wraggster
The US Army is developing a suit similar to that seen in Iron Man in order to provide soldiers with ‘superhuman’ strength and protection.
The TALOS – Tactical Assault Light Operator Suit – was inspired by the death of an American soldier, who was killed entering a doorway while on a hostage rescue mission in Afghanistan.
Designed in collaboration with the University of Delaware, the suit will use a liquid-ceramic material that hardens when hit in order to provide protection from bullets.
"It transitions when you hit it hard," Norman Wagner, a professor of chemical engineering at the university, told National Public Radio.
"These particles organize themselves quickly, locally in a way that they can't flow anymore and they become like a solid."
The TALOS will also include an exoskeleton that the US Army said would provide ‘superhuman strength’ by utilising hydraulic arms and legs to boost speed and mobility.
One MIT professor, Gareth McKinley, compared the technology to the Power Loader suit wielded by Ripley (Sigourney Weaver) in Aliens.
To make sure the soldier encased in the suit can keep track of the battlefield, the TALOS will use a 360-degree night-vision computer, mounted in a corner of their display, to follow enemy locations and plot tactical manoeuvres accordingly.
Sensors will also be used to track the user’s health, including keeping stats on body temperature, heart rate and hydration levels.
Researchers working on the TALOS hope to have a working prototype within three years. For now, take a look at the video below to see how the suit might be used.
http://www.pcr-online.biz/news/read/...ilitary/032171
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 13th, 2013, 23:01 Posted By: wraggster
Like many of us, [Felix] sometimes wonders if he actually closed the garage door. I know I’m always double-checking my car locks! So, he decided to automate his garage door to give him some peace of mind!
He’s been working on a pretty big Raspberry Pi home automation series, and in this final segment he shows off his new GarageMote board which, as you can guess, lets him wirelessly control the door. It’s a very simple board complete with a small relay, a diode, and 2 resistors. The 8 pin header provides connection to two hall effect sensors that detect the status of the garage door, and the original door opener. He then connects this to an open-source wireless Arduino clone of his own design, dubbed the Moteino. A pair of these communicate to the Raspberry Pi which acts as his secure home automation gateway server.
The whole project is extremely slick, and very well documented – so if you’re looking at automating your home, [Felix] has a wealth of knowledge to share — well at least if you want to use is Raspberry Pi!
Stick around after the break to see the web-server controlled garage door in action.
http://hackaday.com/2013/10/13/raspb...or-automation/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 13th, 2013, 23:01 Posted By: wraggster
Home automation keeps popping up here at Hackaday, so [Cristian Zatonyl] decided to share his Raspberry Pi-based system with us. This build takes a firm stance on the “automated” side of the automation vs. control debate we had last week: no user input necessary. Instead, [Cristian] relies on geofencing to detect whether he has driven outside the set radius and automatically turns off the lights and locks his door.
The build takes advantage of Z-Wave products, which are your typical wireless remote-control gadgets, but tacks on a third-party “RaZberry” board to a Raspi to give it control over off-the-shelf Z-wave devices. The final step is the integration of a custom iOS app that keeps tabs on the geofence boundaries and signals the Pi to control the lights and the front door lock.
[Cristian's] tutorial covers the basics and admits that it’s a proof of concept without any security features. Judging by his other YouTube videos, however, we’re sure more developments are underway. Check out the video below for a demonstration of the system, then feel free to speculate on security concerns in the comments. Our article on Z-wave security from a few years ago might be a good starting point.
http://hackaday.com/2013/10/13/raspi...-is-automated/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 12th, 2013, 23:29 Posted By: wraggster
Neal Stephenson's ambitious sword fighting Kickstarter Clang has run into financial troubles, and part of the reason is down to new controller that was required — the extra investment reportedly scared away investors. Sometimes though,games can help usher in a whole new type of controller, and create new ways to play. From Pong's easy dials, which helped bring the video game into the home, to Ape Escape's twin thumbsticks and Doodle's Jump savvy use of the accelerometer on the iPhone, some games have hit the critical mass necessary to establish a new input as a way to play. So what's next?
http://hardware.slashdot.org/story/1...he-way-we-play
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 11th, 2013, 23:37 Posted By: wraggster
via http://pdroms.de/
Retro and homebrew in once is a new UK magazine called “Homebrew Heroes“. As we had plans for ages for something like this, but never had time, it’s wonderful to see someone else has the time and power to pick up on homebrew. The price is 3.99 UK-Pounds.
Taken from the homepage:
Who is your Homebrew Hero?
Homebrew Heroes is more than just a magazine, it’s over 100 pages of retro goodness dedicated to all things homebrew. Inside you will find the top 10 homebrew games for near enough every retro console out there from the Atari 2600 to the Sega Dreamcast as well as the history of each system, tech specs and screenshots. But that is not all, not even close, we also tell you how to build your own home computer and speak to somebody who has. Alongside this we bring you the history of DIY home computing through the ages. Want to read interviews with homebrew developers? We have those for you too! .
There is even more for computer fans though as we discover the very best demos for the Amiga and Atari ST and look at the best computer art for the Commodore 64, Spectrum and Atari XL/XE.
http://www.homebrewheroes.co.uk/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 11th, 2013, 21:00 Posted By: wraggster
When Mad Catz made pre-orders for its M.O.J.O. Android gaming console live, it did so with a curious bit about support for PC streaming. But any mention was quickly removed from the site and, when contacted for comment, the company remained silent. Now, however, Mad Catz has confirmed to Engadget that, yes, the M.O.J.O. willallow users to stream PC games to their TVs and the ability will be enabled via a software update "available shortly after launch." We've also received final specs for the micro-console which you can find after the break, although it all falls in line with what's been reported previously, so don't expect any new revelations. Does the addition of PC streaming -- a feature included in NVIDIA's Shield and planned for Valve's planned Steam Machines -- make the $250 M.O.J.O. a more attractive holiday purchase? Feel free to sound off in the comments below.
http://www.engadget.com/2013/10/11/m...mes-streaming/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
October 11th, 2013, 20:59 Posted By: wraggster
You've already seen the prototype Steam Controller in stills, but today we've got a video of Valve's new Steam Controller gamepad in action. The Valve employee in the video, ex-Sixense engineer and current Valve hardware engineer Jeff Bellinghausen, takes viewers on a tour through the studio's own Portal 2 first. He employes the dual touchpads as thumbsticks, which seems a bit cumbersome in this instance: his right thumb can be seen repeatedly scrolling as it runs out of touchpad space. Not exactly an issue in something like Portal 2, but certainly an issue in a more twitch-based game.
The second game shown is the normally mouse-and-keyboard-dependent Civilization 5-- again, workable in this instance as Civ doesn't require twitch-based response. The facsimile of mouse control on the touchpad is clearly workable, though it looks like it'll require some getting used to (just like the devs who used it told us). Up next, Bellinghausen tries out Counter-Strike: Global Offensive's training map in an effort to demonstrate precision with the touchpads. Though it certainly works, we'd like to get a better idea of using the controller in a more rigorous match -- few multiplayer first-person shooters allow time for extra mouse movement. The final game shown is indie darling Papers, Please, yet another mouse-driven game that seemingly works well with Valve's controller.
http://www.engadget.com/2013/10/11/s...troller-video/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
next » |
|
|